Third-Person Destruction Arena (Unreal Engine 5, Blueprints)
Fast-paced destruction game featuring dynamic combat systems, AI enemies, environmental hazards, and progressive difficulty scaling
Third-person destruction arena where players use multiple weapons to destroy objects while avoiding AI enemies and environmental hazards
Blueprint scripting, AI behavior systems, procedural spawning, dynamic difficulty scaling, and comprehensive UI integration
Progressive difficulty system affecting enemy behavior, environmental hazards, and object spawning for scalable challenge
Combat mechanics, AI programming, procedural systems, UI/UX design, and gameplay balancing