Carlos Ocampo

Carlos Ocampo

Game Developer

Hi there and thanks for stopping by! My name is Carlos, I'm a passionate game developer who finds enjoyment and fulfillment from the journey of creating interactive experiences. I specialize in gameplay programming, AI systems, and team leadership with expertise in Unity, Unreal Engine, and C++/C#.

Projects

Cosmo Ranger

Cosmo Ranger

3D Third-Person RPG • Unity/C#

Led 3-person team to develop multi-planet RPG with AI state machines, quest systems, and modular architecture. Delivered zero-bug prototype in 12 weeks.

AI Programming Team Leadership Unity
View Project →
Destroy Or Die

Destroy Or Die

Third-Person Destruction Arena • Unreal Engine 5

Dynamic combat arena featuring destructible objects, AI enemies, environmental hazards, and progressive difficulty scaling. Built entirely with Blueprint scripting.

Blueprint Scripting AI Programming UE5
View Project →

Career

Student Game Developer

2022 - Present

La Salle College • Game Development Program

  • Led cross-functional teams in developing complete game prototypes from concept to delivery
  • Specialized in gameplay programming, AI systems, and engine optimization
  • Collaborated with artists and designers to implement technical solutions for creative vision
  • Delivered production-quality projects with zero critical bugs under academic deadlines

Skills

Core Programming

C# C++ JavaScript Python

Game Engines

Unity Unreal Engine GameMaker Studio

Specializations

AI Programming Gameplay Systems Team Leadership Performance Optimization

Languages

Spanish (Native) English (Fluent) French (Learning)

Contact

I'm always interested in discussing new opportunities, collaborating on projects, or connecting with fellow game developers. Feel free to reach out!

Phone

+514 557 2064

Professional Links